Commons Game — Player Instructions (Ostrom Variant)
Read this page before the Ostrom Variant begins. All Basic rules still apply — this page covers what's new.
What Changes?
You now have access to governance tools: Town Meetings, a Monitor, and a system of sanctions and rewards. The goal is the same — reach more than 8 victory points to survive — but now you can communicate and coordinate (within the rules).
Your Turn (5 Steps)
| Step | Required? | What You Do |
|---|---|---|
| 1. Roll | Yes | Roll two dice. All players may request resources as usual (up to 3 per settlement, up to 6 per city). |
| 2. Trade | No | Trade with the bank at 4:1 (or better at a port). Still no player-to-player trading. |
| 3. Build | No | Spend resources to build roads, settlements, or cities per your building cost card. |
| 4. Play a Development Card | No | Reveal and follow the instructions on a progress or victory-point card. |
| 5. Call a Town Meeting | No | Call a resource-group meeting or a whole-group meeting. This is the only time you may talk. |
Town Meetings
On your turn, after your other moves, you may call a Town Meeting. There are two types:
Resource-Group Meeting
- Say: "I'd like to hold a town meeting for [resource name]."
- Only players with a settlement or city on that resource type may discuss and vote.
- Everyone else listens silently.
- You can propose changes to sanction or reward rules for that resource group.
Whole-Group Meeting
- Say: "I'd like to hold a town meeting for the whole group."
- All players discuss and vote.
- You can propose changes to sanction and reward rules that affect everyone.
Voting Rules
- Decisions pass by simple majority. Ties mean the proposal fails.
- Once the meeting ends, communication stops until the next Town Meeting.
The Monitor
- The player with the most victory points at the start of the Ostrom Variant becomes the Monitor. Ties are broken by group vote.
- The Monitor can see the resource bank and tracks how much each player requests.
- The Monitor delivers sanctions (penalties) and rewards (bonuses) based on your behavior.
- If the Monitor gives you a sanction or reward, you must accept it.
Sanctions and Rewards
- The game starts with a preset list of sanctions and rewards. The Monitor applies them at their discretion.
- At least 2 sanctions and 2 rewards must always be active — you cannot vote them all away.
- Sanctions and rewards are in-game actions only (losing cards, gaining cards, skipping a turn, etc.).
- You can add, change, or remove specific sanctions and rewards during Town Meetings by majority vote.
Sue the Monitor
If you believe the Monitor is being unfair — biased sanctions, refusing to sanction themselves, favoritism — you can take action:
- Call a whole-group Town Meeting on your turn.
- State: "I'd like to sue the Monitor."
- Explain your case to the group.
- All players vote. If the majority votes in favor, the Monitor must return 3 resource cards to the bank.
- If the vote is tied, the Monitor is not sued.