Question 1 of 18 It's Orange's turn. Orange has just finished rolling the dice. What is the correct order for the remaining steps of Orange's turn? Basic Turn Structure Roll * Trade Build Dev Card * = mandatory Build, Trade, Play a Development Card Trade, Build, Play a Development Card Play a Development Card, Trade, Build Trade, Play a Development Card, Build
Question 2 of 18 Blue just finished their turn. The game has four players: Red, Orange, White, Blue. Whose turn is it next? Turn Order — Blue just finished Red Orange White Blue Red Orange White Blue gets another turn
Question 3 of 18 Red is about to start their turn. Which of the following steps is mandatory? Trading with the bank Building a road or settlement Rolling the dice Playing a development card
Question 4 of 18 White rolls a 5. Red has a settlement on a Forest hex numbered 5. How many lumber cards can Red request from the bank? Settlement vs. City Requests S Settlement up to 3 C City up to 6 Exactly 1 card Up to 3 cards Up to 6 cards None — only the player who rolled can collect resources
Question 5 of 18 Orange has upgraded a settlement to a city on a Wheat hex numbered 9. Blue rolls a 9. How many wheat cards can Orange request? Up to 3 cards Exactly 1 card Up to 6 cards None — Orange didn't roll the dice
Question 6 of 18 Red rolls a 7. What happens with resource collection on this roll? All players collect one card of their choice Only Red collects resources No one collects any resources Each player loses half their cards
Question 7 of 18 Blue wants ore but only has lumber. Blue is not on any port. What is the trade ratio with the bank? Bank Trade (4:1) Give: → Get: 1 lumber for 1 ore 2 lumber for 1 ore 3 lumber for 1 ore 4 lumber for 1 ore
Question 8 of 18 White has plenty of brick and wants to give 2 bricks to Orange in exchange for 1 wheat. Is this allowed? Yes — players may trade freely at any ratio Yes — but only during the Trade step No — player-to-player trading is not allowed No — trading can only happen on your own turn
Question 9 of 18 Orange wants to build a new settlement. Besides having the right resource cards, what placement rule must Orange follow? The settlement must be adjacent to an opponent's settlement The settlement must be at least 2 intersections away from any other settlement (the distance rule) The settlement can only go on a hex that has already produced resources this game The settlement must be on a coast
Question 10 of 18 At the end of round 19, Red has 9 victory points, Orange has 10, White has 7, and Blue has 9. Who wins the game? Only Orange, because they have the most points Red, Orange, and Blue — everyone with more than 8 VP Nobody — you need exactly 10 VP to win Everyone — the group succeeds together or not at all
Question 11 of 18 During the Basic Variant, Red notices that lumber is running low and wants to warn the other players. What should Red do? Call a Town Meeting to discuss it Whisper a warning to the player sitting next to them Nothing — no communication between players is allowed Write a note and pass it to another player
Question 12 of 18 Red wants to place a new settlement on the board. Where exactly can settlements be placed? Settlement Placement — Intersections 6 9 4 In the centre of any hex tile At intersections (vertices) where hex tiles meet Along the edges between two hex tiles Anywhere on the board as long as it's not on water
Question 13 of 18 Blue has a settlement at an intersection. Orange wants to build a new settlement nearby. What is the minimum distance Orange must respect? Distance Rule — 2 Roads Minimum 6 8 5 Road 1 Road 2 A B Min. 2 roads between settlements At least 1 road segment away from any existing settlement At least 2 road segments away from any existing settlement or city At least 3 road segments away from any existing settlement There is no minimum distance — any open intersection is fine
Question 14 of 18 White wants to build a road. Where on the board can roads be placed? Road Placement — Along Hex Edges 6 8 5 Road 1 Road 2 A B Min. 2 roads between settlements Across the centre of a hex tile Along the edges of hex tiles, connecting two adjacent intersections At intersections where hex tiles meet Anywhere, as long as it connects two settlements
Question 15 of 18 Red has a settlement on a Forest hex numbered 6. A 6 is rolled. How many lumber cards can Red request from the bank? Settlement Resource Collection 6 9 4 Exactly 1 card Exactly 2 cards Up to 3 cards Up to 6 cards
Question 16 of 18 Blue has upgraded a settlement to a city on a Fields hex numbered 9. A 9 is rolled. How many wheat cards can Blue request? City Resource Collection 6 Forest 9 Fields 3 Mountains 11 Pasture Road Road Red player buildings Forest (lumber) Mountains (ore) Fields (wheat) Pasture (wool) Exactly 1 card Up to 3 cards Exactly 4 cards Up to 6 cards
Question 17 of 18 White has settlements on two different hex tiles that both show the number 5. A 5 is rolled. What happens? Multiple Hexes — Same Number 5 Forest 8 Hills 5 Fields 10 Pasture Forest (lumber) Hills (brick) Fields (wheat) Pasture (wool) White collects from only one of the two hexes (player's choice) White collects from both hexes — each settlement produces independently White collects from neither — you can only collect from one hex per roll White must choose one hex and loses the other settlement
Question 18 of 18 Orange rolls an 8. Red has no settlements or cities on any hex numbered 8. What does Red collect? No Buildings on Rolled Number 6 Forest 8 Hills 5 Fields 10 Pasture Forest (lumber) Hills (brick) Fields (wheat) Pasture (wool) 1 card of Red's choice as a consolation Nothing — Red has no buildings on a hex with that number Red still gets 1 card because everyone collects every turn Red draws a random card from the bank