Rules Overview

A quick reference for the Commons Game — both variants at a glance.

Commons Game — Rules Overview

A common-pool resource (CPR) board game for exploring the collective management of commons. The game is based on a modified version of Catan.

The game is based on a version developed as part of a research study in Smith (2023).


What Is This Game?

The Commons Game lets players explore how shared resources can be sustained or depleted through the interplay of individual decisions, and how governance institutions and rules can help communities manage common-pool resources. It uses a modified version of Catan in which four players draw from a hidden, finite resource bank that grows when conserved and crashes when over-harvested.

The game is played in two stages, in order:

  1. Basic Variant — players use resources to reach their goals, with no communication allowed.
  2. Ostrom Variant — the base game is extended with additional rules that reflect Elinor Ostrom's eight design principles for managing commons.

Playing both variants back-to-back lets players explore the difference that introducing institutions and rules for self-governance makes.


1. Basic Variant

Setup

Goal

Each player tries to survive by reaching more than 8 victory points individually within a certain number of rounds. Multiple players can therefore win — or no one can.

Victory points come from settlements, cities, and victory-point development cards.

Turn Structure

Players take turns in fixed order (Red → Orange → White → Blue). A round is complete when all players have taken a turn. Each individual player's turn consists of four steps:

Step Required? What Happens
1. Roll Yes Roll two dice. Any player with a settlement on the matching hex may request up to 3 cards of that resource (a city allows requesting up to 6 cards). Rolling a 7 produces nothing.
2. Trade No Trade cards with the bank at 4:1 (or better if a player has a settlement on a port). No player-to-player trading.
3. Build No Spend resource cards to build roads, settlements, or cities per the standard building-cost card, or buy a development card.
4. Play a Development Card No Reveal a progress or victory-point card and follow its instructions.

Resource Pool Mechanics

The hidden bank behaves like a resource-generating ecosystem:

Communication

No communication between players is allowed during the Basic Variant.


2. Ostrom Variant

All Basic Variant rules remain in effect. The following mechanics are added on top, implementing Ostrom's eight design principles for self-governance of a commons.

The Monitor

Town Meetings

A fifth step is added to each turn: Call a Town Meeting (optional). This is the only time players may communicate. There are two types of meetings that can be called:

The following rules apply for making decisions:

Graduated Sanctions and Rewards

Sue the Monitor

Ostrom's 8 Principles in the Game

# Principle How It Appears
1 Clearly Defined Boundaries Resource groups and the whole group are defined by board position.
2 Environmental Congruence Rules can be changed to match current resource conditions.
3 Collective Choice Arrangements Town Meetings let players create, alter, or remove rules.
4 Monitoring The Monitor tracks the bank and player behavior.
5 Graduated Sanctions/Rewards The Monitor delivers in-game consequences for cooperation or defection.
6 Conflict Resolution Players can Sue the Monitor to address grievances.
7 Right to Organize The instructor (external authority) cannot override player-made rules.
8 Nested Enterprises Governance operates at both resource-group and whole-group levels.

3. Player Roles

Players can take on different roles.

Role Variant Description
Player Both variants Takes turns, requests resources, builds, and tries to reach 8+ victory points. Referred to by color (Red, Orange, White, Blue).
Monitor Ostrom only Determined by victory points at the time of switching to the Ostrom Variant. Tracks the resource bank and player behavior, and delivers sanctions/rewards. Accountable to the group and can be sanctioned via Sue the Monitor.
Observer Both variants (optional) Watches the game without participating. Tracks key events (crashes, sanctions, cooperation) and prepares notes for post-game discussion.
Instructor Both variants Sets up the board, manages the hidden bank, enforces core rules, and announces variant transitions. Does not interfere with player-made rules during the Ostrom Variant.

Quick Reference — Variant Differences

Basic Variant Ostrom Variant
Players 4 4 (one becomes Monitor)
Communication None During Town Meetings only
Steps per turn Roll, Trade, Build, Dev Card Roll, Trade, Build, Dev Card, Town Meeting

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